How I built p1nho.com #3: A better audio engine solution
Introduction Last time, I wrote about my failed attempt at creating an audio engine for my website. We’ve gone about all the trouble I went into, including finding a potential bug in the Faust compiler, and the unavoidable abandonment of that project. Yet, undefeated, I tried one more time. In this post I will focus on how I managed, finally, to create a decent real-time interactive audio synthesis engine for my website....